Noise·Floor /noiz flôr/ noun: a collective of people that seamlessly blend layers of sound to create the ultimate audio canvas.
At NoiseFloor, we are a facility entrenched in film, television, advertising, gaming and the entertainment world. We are here to help with the technical and creative audio aspects of this ever changing industry. We have the ear, the technology, and the space to create. Take a look at the summary of the services we offer.
The mix is the thread that weaves all the elements of sound together: music, dialogue, sound effects, and silence. Everything must harmonize, just as the unified team at NoiseFloor does to bring the best to your project.
Starting with just two sound designers in 2005, NoiseFloor has grown to a strong ten member staff of sound designers, music composers, producers, audio implementators, mixers and location recordists. The team has brought experience, passion, and talent to such projects as: Hoop Dreams, Apollo 13, The Merry Gentleman, The Moleman of Belmont Avenue, Injustice: Gods Among Us, and the Halo video games series. Spanning Advertising, Gaming, Audio books, Television and Film, NoiseFloor’s client list ranges from Coca Cola to EGO to The Big Ten Network to Warner Brothers.
There are many other services that we can assist you with.
Feel free to contact us for more information. About Us
Starting out with banging pots and pans, Jamie Vanadia was always drawn to the world of music and sound. At age 5, he started his life long love of the drums and started taking lessons. In the years to come, Vanadia played drums professionally with Zen Lounge, Spirit Hour, CopperMinds, Julie Dutchak and Plan B, Shifter and Curveball. In addition to his passion for music, he is also an avid audio enthusiast. During his teens, he began mixing live sound for his father’s Top 30 Band, Variety. He soon became the recordist and engineer for many of his band’s musical releases.
After graduating from Columbia College with a degree in Sound, he acquired his first industry job at The Audio Source as a Mastering Engineer. Transitioning into post-production, he joined the audio team at Avenue Edit. For the next decade, Jamie used his widespread audio expertise to produce creative sound design and mixes for clients like Budweiser, Hallmark and Microsoft. He also oversaw full development of multiple studios at Avenue Edit and collaborated with architects and technicians to determine proper room layout, technical design, and aesthetics. This experience would later enable Vanadia to build NoiseFloor.
At NoiseFloor, Jamie works on an abundance of different projects ranging from national commercials for a variety of clients such as EGO and UHC, independent films such as Sustainable, iPhone apps, and video games like Injustice.
Today, Jamie shares his love of movies with his wife Kate, daughter Kallie and dogs Blizzard and Rocky. He has continued playing drums with his new band R. Mutt.
Devin Delaney is NoiseFloor’s head composer, music supervisor, and mega-geek of all things music. You will often find him plugging away on his computer, strumming a guitar, tweaking a synth or slamming away on his drum machine in NF’s music room.
Devin always dives head first into every musical endeavour that comes his way, be it composing cinematic orchestral film scores, writing addicting custom songs, producing hard hitting electronic tracks or hunting down that perfect track from NoiseFloor’s sizeable music library. When composing, Devin balances his passion for music technology, versatile musical foundation, and a fundamental love of a great hook. Some of his favorite jobs have been scoring the iOS game Avengers Initiative: Hulk and Avengers Initiative: Captain America, creating a custom indie rock library for Kohler, and composing the theme song for the Middle Eastern television hit, Wah Mahyaya. Devin wears his geeky-heart on his sleeve by taking part in professional panels at comic book and entertainment conventions and expos, and is dipping his toes into producing podcasts.
Before jumping into Chicago’s post-production scene, Devin graduated Magna Cum Laude from Berklee College Music in Boston with a dual major in Music Production & Engineering and Songwriting. Devin grew up in the Chicagoland area and is one of the biggest Bulls fans you'll ever meet... And as a cross sectional nerd, he often uses Game of Thrones characters to explain the NBA landscape to his less sports-oriented friends. He likes to spend his free time playing the newest and coolest video games, flexing his foodie muscles by trying different restaurants around Chicago, and drinking the latest and greatest craft beer.
Devin lives in the Northside of Chicago with his beloved Boston Terrier, Eloise, and borderline acceptable cat, Rocket.
Stosh Tuszynski joined NoiseFloor as a Sound Designer in 2011. A graduate of Columbia College Chicago, Stosh brings a vast array of creative and technical skills to the team. With credits ranging from sound design on the AAA video game, Injustice: Gods Among Us, to ADR on Amazon’s Transparent, and a plethora of spot work with clients like Ford, Nike, and Otterbox, there’s no medium he can’t work in.
Stosh also brings a personal touch to each project he works on. With a passion for field-recording, he’s amassed an extensive personally recorded sound effects library, allowing him to make each project unique with sounds no one else has.
Cory Coken began his career in the industry by building an extensive and impressive list of credits. Having worked on feature films like Batman Forever, Apollo 13, and Hoop Dreams (just to name a few), Coken developed a versatile background in sound. He eventually transitioned into advertising where he has created, recorded, and designed audio for a number of television and radio commercials.
A majority of his career was dedicated to Avenue Edit where he spent 12 years working with clients like Disney, Coca-Cola and Army. In 2000, he built and created a new state of the art facility allowing Avenue to provide clients with the best studios for postproduction sound. Coken also teaches at his alma mater, Columbia College, where he instructs students on the theory and technical means behind audio for the visual medium.
He is always actively involved in numerous freelance projects including live recording for Drum Corps International and tackling the sound design/mixing for an independent films. Now with over 15 years experience in the industry, Cory brings his knowledge, talent, and passion for audio to his own studio, NoiseFloor LTD. Reddit = corycoken
During high school, Katie Waters was obsessed with finding the perfect music track to lay underneath her classmates' short films. The madness and obsession for sound for film skyrocketed after taking various post-production audio classes at Columbia College Chicago where she ultimately obtained a Bachelor's degree in Film & Video. Katie has worked at various post production houses in Chicago, both small and large companies, which has allowed her to decipher what works best to fulfill clients' needs on both client services and project levels.
In the past, Waters freelanced as a Foley Artist and has worked on projects such as: The Golf Channel's Our Longest Drive, the feature film Scrooge & Marley, and various short films. Aside from Foley Artist, Katie was a Logger at Harpo Studios for Iyanla, Fix My Life, Oprah: Where Are They Now? and Oprah's Next Chapter. When she isn't working, she loves going on long walks with her shepherd/border collie dog and being a crazy aunt by visiting her nieces.
A.J. Olstad’s passion for sound began with his love for films. He often wondered how the sounds were made and wanted to recreate them. His curiosity drove him to enroll at Columbia College Chicago, where he worked as a sound designer for various films -- including several that won in the Chicago International Film Festival and other independent festivals. He also worked on numerous projects as a location sound recorder. His talents took him to Sri Lanka, Miami, and Wyoming, where he was exposed to incredible learning experiences in sound.
After graduating with a Bachelor of Arts in Audio for Visual Arts in 2015, A.J. landed an internship at NoiseFloor Ltd., where he quickly became acclimated to the professional clientele and workflow. His dedication and passion for the business earned him a promotion as a Sound Editor, which put him on larger scale projects like web & TV spots for OtterBox, Honda, and Special Olympics, the short TV show The Jamz, and the video game Injustice 2. His location audio career has also grown as he’s worked on projects such as Restore Hair Restoration with Brian Urlacher, Family Travels with Colleen Kelly and the United States Marine drum and bugle corps. He’s even had the opportunity to record Wayne Brady for a SEG TV & Radio spot.
Though his career is just beginning, A.J. has already traveled to New York, London, Maryland, and San Francisco as a location sound recorder and worked on multiple large scale projects in he River North studios. He takes each day as a learning opportunity and plans on seeing more success at NoiseFloor.
Rhiannon is our newest member at NoiseFloor. She runs our Client Services Department and helps us all be a lot less less crazy. During her college career she has mastered the art of marketing, event planning and social media through many extracurriculars like PRSSA and Ad Club. She has worked for top companies such as Victoria's Secret, Organizing for Action, Bar Louie and school newspaper The Columbia Chronicle.
After graduating Columbia College Chicago with a BA in Marketing Communications she went on to travel the world and explore her opportunities. Three months in she was ready to come back to Chicago and take on Corporate America by storm. Landing a career with NoiseFloor, she leads our three month Intern Program, networks with clients, optimizes NoiseFloor's social media analytics and much more.
She has a love for all things music and sound but doesnt quite get all the technical stuff. Her interest in music is expressed through concert going and enjoying the natural sounds of her surroundings. When it comes to passion for fitness, no one is paralleled, she is a natural leader and someday would like to start her own personal training business. Until then, Rhiannon see's herself growing with NoiseFloor and hopes to help us grow and expand for many years to come.
Bryen Hensley’s career with sound can only be described as ‘love at first sight.’ While he was an undergraduate film major at Grand Valley State University in Michigan, Bryen befriended the family of our very own Cory Coken. This friendship led to Bryen’s first visit to a sound company -- Zenith Audio -- where he was exposed to foley, ADR, and mixing. He was sold. He spent his last two years at Grand Valley focusing on sound and began working at different post-audio houses in Chicago upon graduation.
Since then, Bryen has seen immense success as a sound editor and designer with extensive experience in the film and gaming industries. From his first project as assistant sound editor for the feature film Hoop Dreams, to his work on the Halo video games and various documentaries like The Squeeze and Ty’s list, Bryen’s impressive list of work continues to grow. He has even ventured into audio books with one of his more recent projects, Breathe -- an audiobook version of The Bible.
Bryen’s 25 years of work, incredibly impressive credits list, and wide range of experience give NoiseFloor a competitive edge unlike any other. Bryen’s continued work in film and gaming will undoubtedly add to his own successes as well as the successes of NoiseFloor LTD.
Located in the River North neighborhood of Chicago, on West Erie Street is a post production audio facility that has been creating sound for over 20 years. From footsteps made with baking soda to enhance your favorite creepy movie, to layering the right number of explosives to create a classic BOOM in your video game, we create those sounds and feelings. There is no medium we don’t work on.
Our goal is to tell your story through the use of sound. We do that through conventional methods like mixing, recording, and sound design. Of course, we’ve also been known to smash random objects just to get that perfect sound. We love what we do, we go above and beyond the call of duty. Take a pass through our general portfolio of work above, or click on the separate genres to the left.