Noise·Floor /noiz flôr/ noun: a collective of people that seamlessly blend layers of sound to create the ultimate audio canvas.
At NoiseFloor, we are a facility entrenched in film, television, advertising, gaming and the entertainment world. We are here to help with the technical and creative audio aspects of this ever changing industry. We have the ear, the technology, and the space to create. Take a look at the summary of the services we offer.
The mix is the thread that weaves all the elements of sound together: music, dialogue, sound effects, and silence. Everything must harmonize, just as the unified team at NoiseFloor does to bring the best to your project.
Starting with just two sound designers in 2005, NoiseFloor has grown to a strong ten member staff of sound designers, music composers, producers, audio implementators, mixers and location recordists. The team has brought experience, passion, and talent to such projects as: Hoop Dreams, Apollo 13, The Merry Gentleman, The Moleman of Belmont Avenue and Injustice: Gods Among Us. Spanning Advertising, Gaming, Audio books, Television and Film, NoiseFloor’s client list ranges from Coca Cola to EGO to The Big Ten Network to Warner Brothers.
To see what audio needs we can execute for your next creative venture check out our list of: Services
There are many other services that we can assist you with.
Feel free to contact us for more information. About Us
By the age of fifteen, Jamie Vanadia was mixing live sound for his father’s Top 40 Band, Variety. Besides having a passion for audio, he is also an avid musician. Vanadia played drums professionally for almost 10 years with Zen Lounge, Spirit Hour, CopperMinds, and Julie Dutchak and Plan B.
After graduating from Columbia College with a degree in Sound, he acquired his first industry job at The Audio Source as a Mastering Engineer. Transitioning into post, he joined the audio team at Avenue Edit. For the next decade, Jamie used his widespread audio expertise to produce creative sound design and mixes for clients like Budweiser, Hallmark, and Microsoft. He also oversaw full development of multiple studios at Avenue and collaborated with architects and technicians to determine proper room layout, technical design and aesthetics.
This experience would later enable Vanadia to build NoiseFloor. At NoiseFloor, Jamie works on an abundance of different projects ranging from national commercials for a variety of clients such as Babies R Us, independent films such as "The Merry Gentleman", iPhone apps, and video games. Going back to his roots, he continues to do live sound recording, which has included projects for Drum Corps International and Rascal Flatts.
Devin Delaney is NoiseFloor’s head composer, music supervisor, and mega-geek of all things music. You will often find him plugging away on his computer, strumming a guitar, tweaking a synth or slamming away on his drum machine in NF’s music room.
Devin always dives head first into every musical endeavour that comes his way, be it composing cinematic orchestral film scores, writing addicting custom songs, producing hard hitting electronic tracks or hunting down that perfect track from NoiseFloor’s sizeable music library. When composing, Devin balances his passion for music technology, versatile musical foundation, and a fundamental love of a great hook. Some of his favorite jobs have been scoring the iOS game Avengers Initiative: Hulk and Avengers Initiative: Captain America, creating a custom indie rock library for Kohler, and composing the theme song for the Middle Eastern television hit, Wah Mahyaya. Devin wears his geeky-heart on his sleeve by taking part in professional panels at comic book and entertainment conventions and expos, and is dipping his toes into producing podcasts.
Before jumping into Chicago’s post-production scene, Devin graduated Magna Cum Laude from Berklee College Music in Boston with a dual major in Music Production & Engineering and Songwriting. Devin grew up in the Chicagoland area and is one of the biggest Bulls fans you'll ever meet... And as a cross sectional nerd, he often uses Game of Thrones characters to explain the NBA landscape to his less sports-oriented friends. He likes to spend his free time playing the newest and coolest video games, flexing his foodie muscles by trying different restaurants around Chicago, and drinking the latest and greatest craft beer.
Devin lives in the Uptown Neighborhood of Chicago with his partner, Blaire and their Boston Terrier, Eloise, as well as their three cats - Selene, Casey, and Rocket.
Starting as an intern in 2010, Stosh Tuszynski became NoiseFloor’s resident intern and hung around long enough for them to realize he might know a thing or two. Since joining NoiseFloor as a sound designer, Tuszynski's audio career has rapidly taken off and grown. His resume of credits has evolved as well as his skills like doing ADR for Showtime's "The Affair", sound effects for the Golf Channel’s Our Longest Drive, and foley for the AAA video game title, Injustice: Gods Among Us.
There's also no medium he can't work in, with credentials for: numerous feature films like The Scopia Effect, a plethora of spot work like Spyder and Ford, and various Big Ten Network shows and championships, Stosh has become a multitalented designer in whatever project he touches. In his free time, Stosh goes out and records sound effects for his personal sound library and NoiseFloor's. In his opinion, the coolest sound he has gotten to date is the Michigan Avenue bridge being raised.
Ruby spent her time at Marquette University trying to get a taste of absolutely everything. She worked at a marketing agency, conducted research for an academic fellowship, traveled overseas to volunteer, published editorial articles, and worked as a writing tutor at the university’s Writing Center. Through all of her experience, her two biggest passions became undeniable: writing & working with people. Ruby’s obsession for organization, “get it done” attitude, and love for laughter make her an expert at keeping things running smoothly. Ruby uses freelancing to get her writing fix and always makes sure to update her blog dedicated to young 20-somethings. When she’s not writing, she’s doing barre and yoga classes or smothering her dog with love.
Cory Coken began his career in the industry by building an extensive and impressive list of credits. Having worked on feature films like Batman Forever, Apollo 13, and Hoop Dreams (just to name a few), Coken developed a versatile background in sound. He eventually transitioned into advertising where he has created, recorded, and designed audio for a number of television and radio commercials.
A majority of his career was dedicated to Avenue Edit where he spent 12 years working with clients like Disney, Coca-Cola and Army. In 2000, he built and created a new state of the art facility allowing Avenue to provide clients with the best studios for postproduction sound. Coken also teaches at his alma mater, Columbia College, where he instructs students on the theory and technical means behind audio for the visual medium.
He is always actively involved in numerous freelance projects including live recording for Drum Corps International and tackling the sound design/mixing for an independent films. Now with over 15 years experience in the industry, Cory brings his knowledge, talent, and passion for audio to his own studio, NoiseFloor LTD.
During high school, Katie Waters was obsessed with finding the perfect music track to lay underneath her classmates short films. The madness and obsession skyrocketed after taking various post-production audio classes at Columbia College Chicago and ultimately she obtained a Bachelor’s degree in Film & Video. Katie has interned at three post production houses in Chicago, both small and large companies, which has allowed her to decipher what works best to fulfill clients needs.
An expert at making sure everyone has food in their bellies and whatever your poison may be to keep you energized is stocked, her client service skills excel above the rest. Waters also freelances as a Foley Artist and has worked on projects such as: The Golf Channel’s Our Longest Drive, the feature film Scrooge & Marley, and various short films. In the past, Katie has freelanced as a Logger at Harpo Studios for Iyanla, Fix My Life, Oprah: Where Are They Now? and Oprah’s Next Chapter. When she isn’t working, she loves going on long walks with her shepherd/border collie dog and being a crazy cool aunt by visiting her nieces.
A.J. Olstad developed his passion for sound from his love for watching films and wondering how the sounds were made and wanting to recreate them. This curiosity jump started his lifelong career in sound. Olstad graduated from Columbia College Chicago in Spring of 2015 with a Bachelor of Arts in Audio for Visual Media. During his college career he was the sound designer for films that won in the Chicago International Film Festival as well as numerous other independent festivals. He also expanded his sound career being a location sound recorder.
He went to places such as Sri Lanka, Wyoming, and Miami collaborating with many talented people and learning a different side of sound. After graduating, A.J. landed an internship with NoiseFloor Ltd. and quickly became acclimated to the professional clientele and workflow. His work dedication and passion for the business earned him a promotion as an audio assistant as well. Olstad also dabbles in location audio and he has worked on projects such as Restore Hair Restoration with Brian Urlacher, a PBS show: Family Travels with Colleen Kelly, and Chiraq the series. Even though he is just starting out his career he has traveled around the World on location shooting documentaries in Sri Lanka, New York, London, and San Francisco. A.J. takes on each day as a learning opportunity and will for the rest of his career.
Located in the River North neighborhood of Chicago, on West Erie Street is a post production audio facility that has been creating sound for over 20 years. From footsteps made with baking soda to enhance your favorite creepy movie, to layering the right number of explosives to create a classic BOOM in your video game, we create those sounds and feelings. There is no medium we don’t work on.
Our goal is to tell your story through the use of sound. We do that through conventional methods like mixing, recording, and sound design. Of course, we’ve also been known to smash random objects just to get that perfect sound. We love what we do, we go above and beyond the call of duty. Take a pass through our general portfolio of work above, or click on the separate genres to the left.