Sound

Is Everything

Our Approach


We at NoiseFloor pride ourselves on being able to offer our clients a wide variety of services at an expert level.  What does that mean? It means we are multifaceted and really good at creating sound a lot of different ways on many different platforms. Video game production is no different for us. We have worked on some of the biggest titles for 20+ years, providing a variety of sound services for any and all of our client needs.

Hiring third party vendors can be a big risk. One concern is whether or not said vendor understands how video game production pipelines work. Do they understand asset management, in-game sound design, implementation, cinematic sound design, dialog recording and editing, localization, original music composition and middleware?  At NoiseFloor, not only do we understand, we have perfected the art.  We are uniquely qualified to step into any audio role that is required of us and produce exceptional results. After years of service, we have trained our ears and minds to create the perfect sounds. Plus, we can work with little to no ramp up time in almost any pipeline; saving the developer valuable time and resources.

We have worked with large game developers such as Activision, Bungie, Microsoft Game Studios, Disney Interactive and independent game companies such as Phosphor Games, Ragtag and Wideload Games.  So if you are looking for a third party audio vendor that can be a true creative partner for your title, then look no further. NoiseFloor has a team of creatives ready and able to take your sound to the next level. Please contact us for more information or to start a conversation about how NoiseFloor will be able to assist you with your needs.

The Games


  • Bungie - Destiny 2 - Cinematic Sound Design
  • Bungie - Oni - Sound Design
  • Bungie - Halo - Sound Design and Dialog Recording/Editing
  • Bungie - Halo 2 -Dialog Recording/Editing
  • Bungie - Halo 3 - Dialog Recording/Editing
  • Bungie - Halo 3 ODST - Dialog Recording/Editing
  • Bungie - Halo Reach - Dialog Recording/Editing
  • Wideload Games - Stubbs the Zombie - Sound Design and Implementation
  • Wideload Games - Guilty Party - Sound Design and Dialog Recording/Editing
  • Wideload Games - Hail to the Chimp - Sound Design and Implementation
  • Bungie - Destiny - Cinematic Sound Design
  • Bungie - Destiny: The Taken King - Cinematic Sound Design
  • Warner Brothers - Injustice - Cinematic Sound Design & In Game Sound Design
  • Warner Brothers - Injustice 2 - Localization
  • Bioware - Star Wars: The Old Republic - Dialog Recording/Editing
  • Disney - Marvel - Avengers Initiative - Music Composition
  • Telltale - Walking Dead: Season One - Dialog Recording
  • Telltale - Walking Dead: Survival Instinct - Trailer & Reveal
  • Phosphor Games - Horn - Dialog Recording
  • Ragtag - Ray's the Dead - Sound Design and Implementation
  • Independant - 0 A.D. - Sound Design

What We Do


  • Dialogue Recording
  • Game Sound Design
  • Implementation
  • Music Scoring
  • Language Localization
  • Mixing and re-recording
  • Cutscene Sound Design/Mixing
  • Familiarity with multiple platforms
  • Xbox 360, Xbox One, PS3, PS4, Wii, PC, Mac, IOS, Android
  • Versed in multiple DAW's;  Nuendo/Cubase (With Wwise), Protools, Reaper
  • Immersive Audio for AR/VR/360

NoiseFloor

308 W. Erie Suite 600, Chicago, IL 60654

312-787-2979 | 312-380-0195

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Chicago sound specialists for Film, TV, Radio, Web, Video Game, Interactive Projects and more. 2017 Noise Floor. Website by gmcicreative.com